Wednesday, 16 September 2015

PES 2016; myClub menus and the surprise Football Manager fans might enjoy.

PES 2015 was a gameplay success but much of its finer pieces like the myClub menus, were a convoluted, frustrating laggy mess. In PES 2016 things seems to been changing, while throwing in some surprises along the way.
When you go through the learning process you quickly discover that lag has mostly gone. Menu’s are swift and loading is adequate for a server based game, but more importantly things you want to do, you’re allowed to do.
Then you’re treated to something new, something different; training. 

Many years ago we watched a flashing bar tell us how our custom team was doing, then we got dots running around a field, and now we have a side on view of good animation. But something was always missing; sometimes you wished you could control your team.

PES 2016 gives you a taste of that, it lets you make your favourite underdog better, perhaps even tp exceed your expectations.
We will see whether it’s too artificial as the year progresses but if you were that ‘FM’ or ‘Champ Man’ kid who loved his adequate greats, PES might make you smile.

Rather than making an essay out of improvements I’ll list them.

- Faster menus and much less lag


- Players are now easy to recognise without a need to look right for their basic stats


- You can release a player straight after signing them


- SIM mode now uses other peoples 'cloud teams' so you always get a game. Also has a football manager look and feel to it. Very nice.

- Players start at different levels, you could get a level 1 top player who needs to play to improve…bit like the football manager top youth….


- All players can improve! Holy crap…is this football manager…


- Players can improve by training. They even improve more when they have links to the trainer, eg: same nationality, club, position….no wait…is this football manager?….


- Reserves are now accessible from the main menu without the need to go into a separate menu….this is definitely football manager….tenuous…


- Managers can earn contract extensions by you winning. Eg – 5 points in divisions


- In the ‘train player’ menu you can convert players into trainers; you lose that player for good.


- Though the trainer face doesn’t appear you can see their basic stats before using them.


- Managers have 25 contracts.


- You can change a player’s position tactics wise, so a CF can play as a SS. That position must stay within the attack/midfield/defence section.


- Gamepad buttons are more customizable with each action being able to have its own button



Probably a lot more improvements but I have work to do. Brilliant that Konami gave the non-match experience some serious thought and development.

For me this makes the gameplay debate the only one. Rumour has it FIFA is plodding along without much desire to make a simulation game, for my football game wants it can only be PES. I guess we’ll have to wait a few months until EA decides their final crippling/perfecting patch.

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