Sunday, 20 October 2013

FIFA 14 - High pressure, unbalanced

I'm a football fan; the expression and creativity that can be achieved in the game make it a worldwide phenomenon and is mirrored by the popularity in football games.

In FIFA 13 it was clear that team-mate press was dominating the opposition and was made more effective by auto-tackle; FIFA said in 14 auto-tackle would be barely noticeable (and it is less of a feature) but when you face an opponent that uses high pressure auto-tackle is twice what is was in FIFA13 and more annoying due to the different dribbling in this edition.
I personally like the new dribbling motion, it's more realistic, but high pressure make games a real chore and for the vast majority of players a ridiculous feature to play against.

If you have one of those games where you simply can't get past the opposition, especially in the middle of the pitch, and need to put together 20 or 30 passes, or many switch of plays just to work your way up the park you're probably playing someone using a custom tactic of high pressure and aggression.
Basically this custom tactic tells his computer controlled players to get in your face, and if you've ever played single player mode on Legendary or Ultimate difficulty you'll realise how excellent the CPU AI is at closing down play and getting the ball.
If by this point you're shouting 'bloody hell yes, what's up with those games?' you're probably losing them to counter goals that usually finish with a lobbed ball, this is the other problem with high pressure, it is a constant counter creator. Mix those facts with how awful change player is and you're getting a raw deal from the game.
For those of us who don't contain defend this is even more frustrating as we struggle to change to the correct man, who is usually lying down on the floor after a barge from the opposition.

So what can be done? Well throughout FIFA13 I was present on the EA FIFA forums and continually made the point to the community manager Robb (decent guy actually) that one idea would be to drain the containing or pressuring players stamina by huge amounts.
Or to reduce their concentration stat/increase their error rates. In real life when players pressure highly they do lose concentration, do get tired and do make mistakes yet EA and FIFA haven't seemed to realise this.

So what are FIFA/EA's options?
1. Highly drain the stamina of containing and/or high pressuring players.
2. Reduce concentration/increase error rates.
3. Remove auto-tackle entirely thus an onrushing player is useless unless selected.
4. Make every high pressure player miss the tackle entirely unless selected
5. Remove the high pressure option
6. Remove custom tactics

I have listed them in preference order, personally I'd destroy the concentration and stamina of those people using high pressure and contain and I'd also continue punishing contain until it became the same as defending by selecting a player. Some AI is fine, but all AI is dictating how the game should be played and creativity is the beauty of our beloved game.

FIFA needs to change, the football is dwindling and we've been left with a gamers game, if Konami are around perhaps it's not just about licensing; someone needs to put the football back into football games.

Wednesday, 16 October 2013

Welcome to the Cheap Seats



Before I unleash my FIFA Ultimate Team review I'd like to post the teams I've been using over the last weeks, unfortunately I haven't had time to trade like I did last year and so I'm back to making discard teams, this time the cheap gold variety.

The two teams I'm posting are the ones I've been using in seasons and they've done well for me. Once again folks I do not contain, long ball or use that horrible auto-tackle so hopefully the reviews I make are a fair and honest assessment of how a player might perform for you.
The first team I chose because I wanted to use some higher rated player and couldn't afford the high costs of BPL, Bund and La Liga players. I have made a few Russian league teams too but the draw of Galatasaray was too much. Interestingly a few of my players have chemistry styles, I don't pay much extra for these (200coins) so it's worth looking at if you have a player who lacks somewhere.



Mandanda - Needed for chemistry reasons but a decent addition to any team. I added Cat chemistry because I wanted his positioning improved, his height can cause problems from long shots and so far he's only let in a couple. Also he is terrible on the ball, throw or kick the thing don't drop and make a little run....it's a sure fire way to give someone a chance. (7.5/10)

Nkolou - The FIFA 13 wretch is back, still with pace but with less ability to defend. He got sentinel chemistry, as did the other average defenders. Quick, strong enough, misses a few headers but overall god enough to start in a team. He covers Wesley who plays higher up for me but he's the sum of the parts and not the rock; great at rushing attackers though and I recommend you use his for that as the rock Chedjou will cover missed tackles. (7.9/10)

Chedjou - Though FIFA is extremely pace based 14 is less focused on this and so someone with a defensive brain is really helpful. His tackling is great, heading strong unless it's a high ball, positioning brilliant and tracking excellent; very strong too. He is often the last line of defence and I'm always happy with that because he rarely make a mistake and mops up those horrible through balls. He can defend so Anchor chemistry gave him more pace to make sure he could do that little more with the Ibarbo's of this world. (8.5/10)

Bedimo - An interesting player, his pace and strength lets him get back and cover pesky through balls but he does wander forward and out of position more than I like. He does a job, and to be honest as a possession player that suits me fine. Great tackles in the box due to his strength and this is imperative in FIFA. He does love to run forward and overlap. (7.5/10)

Sarioglu - The most interesting player in my team, I was going to use Eboue but with a M/M workrate I decided the trade off between height and pace made him my first choice. His positioning is very good, and reminds me of Rafael from FIFA13, his pace lets him chase back and put off crossers and his crossing itself is great. His height and strength is a problem for sure but Chedjou next to him helps a lot, he is always available for a pass which I find fantastic plus he seems to make intelligent runs forward and his pace turns him into a great second winger. (7.9/10)

Melo - Melo is epic and always everywhere. He is a defensive monster, an attacking threat and a good passer for a CDM. The H/H work rates suit this formation brilliantly especially as Sneijder is a lazy bugger. Not much more I can say about him as he is practically perfect. I will put a Chemistry card on him and I think it will be to improve either his dribbling, shooting or passing. (9/10)

Inan - Feels very similar to his TOTS card in FIFA13; strong on the ball, great passer, good long shots (if you can get them off) but a bit laboured on the ball. He really is a M/M guy, he stays in the middle of the park and when he gets forward struggles to get back. I do like him and sometimes he is incredible for me but in an attacking sense I can't seem to consistently make use of him and he usually covers a charge forward/wandering Bedimo. Great defensive positioning. (7.5/10)

Sneijder - In silvers I use a lot of 4star skill players but they are too costly in golds, in this position I would much rather a more skilled player but Wesley is one of those interesting sorts who can win games due to fantastic passing and great snap shots. Amazing set pieces help. He is neat on the ball, but not that strong, has a mean shot and superb pass and spends his time in the final third. He makes good runs to find but sometimes if you're coming out of your own half he's difficult to get the ball to. His 5* weak foot is great for me and should be used. (8/10)

Amrabat - A good all round player who makes decent runs and is a real thorn in the side for my opponents. He is right footed, which can be annoying when crossing, but 4* skills makes cutting inside fun plus he has H/L work rates and 90 pace which means he's always getting away down the wing. He is strong enough to get away but I stuck on Deadeye Chemistry because I find his shooting below par, especially finesse shots. and it has helped but to be honest he makes plays (not chances) for better players especially as he is so good on the ball. (7.5/10)

Huntelaar - This team was based on Galatasaray and I needed a formation that would suit full chemistry, I couldn't afford Farfan at the time but felt the chance to get two high rated players for less than 3k was well worth investing. Huntelaar started slowly for me because I am more used to playing like Arsenal but I soon changed my approach and use his devastating shooting and incredible positioning to better effect. So far he gets at least a goal a game for me and anywhere in the box he is lethal. Pretty damn handy from outside too, if you get a chance. Also he is great to get forward, strong and available to hold up the ball as others get forward. All round a great player and even if he's not that quick I use wingers if I need to run away with the ball. (9/10)

Farfan - I chose Farfan due to chemistry and I was very happy to see his price was less than 3k, 2.3k later I had my man and suddenly I realised why he was rated so highly. For me he is excellent, he is very strong, has a mean shot, more than enough pace and a devastating cross. He gets assists for fun and goals when I decide to get one. His is a 4* skiller which is great but the M/M work rates can leave him chilling behind Sarioglu, which is fine as Sarioglu can cross. When you get alongside your man Farfan usually comes out with the ball and I find his link with Huntelaar translates in game as Hunt gets many goals from his guys work.(9/10)



The fitness team, I had a Russian league team and Diakite so I decided to make it a party. It's fun, very fun.

Abbiati - Brilliant keeper; makes the occasional mistake but generally is a terrific shot stopper. Good distributor too. Not much more to say about him but that he'll always be in contention for me squads. Solid. (9/10)

Mexes - Great defender, good in the air and strong everywhere else. Isn't the quickest but is pretty strong which means he can drag someone back as someone else covers. He is decent on the ball and able to pass which is a real help. A great discard defender. (8.5/10)

Diakite - The heading machine; he wins everything in the air and makes Drogba shirk with confusion. He isn't the best tackler but he does get back quickly, and powerfully which is good as Debuchy enjoys a venture forward. He does wander from his position and is quick poor on the ball but he stays back which is really helpful. (7.9/10)

Ansaldi - Ansaldi is average; he doesn't feel pacey even if he is, he is strong enough but nothing spectacular and he wanders around like he is sight seeing. Sometimes this is perfect as he's always available for a pass but sometimes it's baffling to watch his 'runs'. He is another guy who does a job but isn't spectacular, even if he has a good cross and overlaps well, maybe the fact he is quiet for me is a good thing...this team has done very well for me. (7/10)

Diarra - A hilarious player to use; a mighty midget who thinks he can do everything. He comes back for keeper passes, is regularly there for the last pass but can't really shine in front of goal or behind the back line as his shooting is poor and passing sub-par. No complaints though as defensively he is great; he wants to help out and that's fine...maybe one day I'll move to assisted-shooting and make the most of him. Used in a 4231 too and he was great. (8.3/10)

M'Villa - A strange concoction of brilliant and useless; he has scored some wonder goals for me and missed some sitters, similarly his passing is either brilliant or awful. Decent on the ball and very quick but nothing special in terms of a midfielder and used for his defensive abilities and occasional attacking luck?.. (7.9/10)

Britton - I needed a solid RW link to help Diakite fit and Dyer was my choice. I was a bit apprehensive using Britton but after 45mins I was sold. He is a good passer, neat on the ball and has a good shot. He does a lot of the link play for me and with Dyer is a good attacking outlet. All round he surprised me a lot and my enjoyment of this team comes from the right hand side which really does step up and perform. Britton is an interesting player that should be tried as he is always available for a pass and has a quick one touch lay off. (7.9/10)

Dyer - Dyer is brilliant and his work rates and pace make his useful everywhere. Don't get in a physical battle with anyone unless you're charging away and getting pulled back but do use those 4* skills and bamboozle defenders before making a pass to make a run. His passing is more than adequate, shooting useful and crossing very good. He is weak, and using him helped me learn how to shrug of the silly jockey/jostle technique that is abused but he is literally always available for a pass of some short. He simply isn't all pace, you just have to use him properly. (8/10)

Danny - Another player who doesn't quite hit the mark but does add a lot to your team. He is strong enough on the ball to hold someone off once, with excellent skills and a nice finesse shot but he doesn't score as much as I'd like even if he's brilliant at moving away from his defender in attack. I'd like him to get forward more but he has a Medium attacking work rate which can leave him behind the line, in this formation you do need you winger to make a run forward but I do like using him. When I improve my skills his silky dribbling will be really effective. (7.9/10)

Cisse - An all round great player who as a CF lacks a little in terms of passing but is a bull on the ball with a fantastic header. His dribbling is average even with 4* skills but if you get a straight line run, then run to another straight line run, he's very good. I used him in a 451 as a striker and he was decent but since going CF he has scored a lot more for me. I think a chemistry card with passing would help him a lot as his link up is either great or poor and usually dictated by whether the pass is with his back to goal. (back to goal good, on goal, poor) (8/20)